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Chiseled text - how to go from 2d quads to raised center

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UPDATED: linked a new .blend with references packed. My apologies!

I'm very new to modeling, and I need to try to recreate a particular V (a client's logo, the Photoshop fake 3d chisel look), getting as close a match as I can.

I've googled many tuts on doing chiseled text in Blender. Two examples:

a popular one from here

and one on manually topologizing text

I have roughed out the 2d topology for the V, but I don't know if I've thought it out correctly (the top caps probably won't deform right), but Blender can simple subdiv, so the edge flow seems to kinda work?

screen capture of 2d topology of serif area of letter V

Two questions:

1 - There are reference images in the attached Blender file. Have I got the basic shapes down for this to deform the way the reference image appears to?

2 - If I use this method, how would I go about raising the center? I've done a hard-chisel version by raising the center line on a simpler topology (below), but it's not quads, and I don't know how to umm...puff out the sides to get the rounded look of the reference.

hard chisel V in blender overlaid with reference image

I've tried proportional move, but either it's too complex a shape, or I don't understand the options well enough...the vertices are not equidistant, so I get odd bulges at the irregular areas. Part of it is my rough modeling, but...

Any help on either aspect of the question is appreciated.


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